Why goblins are going to pwn us all

Time to get this party started, and by started, I mean with a big ol’ FOR THE HORDE!  My MMO journey has been fraught with different game experiences, but the MMO I seem to come back to time and time again is World of Warcraft.

Now I’ll be honest, I’ve been mostly an Alliance guy for the majority of my time in Azeroth. I played Alliance in beta, and through release. My mains were a Human Paladin (Galias) and Dwarf Hunter (Givli). I played those characters all the way until the point when The Burning Crusade was released. At it’s release, both toons were at level 60, the cap at the time. I was kinda bored with the game itself, and had been hearing about a new MMO based on an IP that I truly loved (The Lord of the Rings Online) and so I decided it was time to move on.

I came back to WoW a couple of times on and off for the last few years. A good friend of mine played for years too, and I only recently discovered he was a big MMO guy too, so we played a bit, and I even got him to come to LOTRO for a while. With the release of Cataclysm, I figured I’d give the game one more try, and boy am I glad I did. This newest expansion completely revamped the game for me, and in so doing, reassured me that Blizzard is in fact invested in the long-term happiness of its players.

Of course, the first thing I did when I came back to WoW was roll a hunter with one of the new classes, the Worgen. Imagine if people from the mid-19th century England were werewolves, and that’s the Worgen. The starter areas for the Worgen were great, as was the storyline, but my friend on Twitter, Jazz (@girl_vs_mmo), kept telling me that I needed to roll a Goblin…that if I liked the Worgen area, I would LOVE (x10) the Goblin area. She was dead on.

First off, right off the bat, you’re thrown into Kezan, which by all accounts, rocks. There is literally no shortage of things to “see” in Kezan, from makeshift athletic fields, to shoreline, to streets you can literally “cruise” on (you get the keys to a very cool hot rod in your 3rd quest, so very early on). It’s a virtual playground unlike any other starting area I’ve ever seen. And oh yeah…Deathwing makes an appearance.

Yes, the antagonist of the newest expansion is here in full force, proclaiming the end of the world or some such. Meanwhile, you’re trying to do what you can to overthrow a pretty ruthless Trade Prince in Gallywix. You throw a party to get people hyped up about you, you score the winning goal in a goblin game of “soccer/football/robots” (?), and you thrash a bunch of “party crashers” in the form of pirates (invited by, you guessed it, Gallywix to trash your party).

After Deathwing makes sure that Kezan goes up in flames, you bolt the island with the remaining goblins, only to run into an incursion on the high seas. It seems you’ve found yourself smack dab in the middle of a good ol’ Alliance vs. Horde High Seas Deathmatch, and the Alliance boats aren’t particularly careful with their cannons, so they take you out for good measure. You wash up on the shore of an island, where a guy with jumper cables brings you back to life. Afterwards, you make friends with the Orcs on the island repelling the SI:7 invaders and get off the island with the help of Thrall himself (former Warchief of the Orcs).

There is a ton of action in between, including lots of flying and being tossed HIGH in the sky by many different objects, you have to defeat a giant chicken (not as easy as it would sound), and you get to release the Town-in-a-Box.  With all the activities you’re doing, you don’t even bother looking at the levels you’re racking up. I was at Level 12 with my goblin hunter before I even realized I was in Durotar (where the starter experience ends and the real adventure with the rest of the civilized WoW world begins).

Long story short…try the WoW expansion with Cataclysm and roll you a Goblin…any Goblin. You’ll thank me later.

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