What Dragon Age Might Look Like As An MMO (Part One)

Having finished up Dragon Age II the other day, and having thought about it for a really long time (like 10 minutes), I think it might be a good idea to throw together the foundation of what might be a Dragon Age MMO.

I know what you’re thinking…no way! Don’t mess with a great game and set-up just to serve your WoW-loving cronies out there who want to raid and pillage and plunder.  But wait a tick, and hear me out.

Clearly, with the additional content that Bioware put out for Dragon Age: Origins, there are (at least) two sides to world of Dragon Age.  You’ve got the humans, and the Darkspawn.  I say make the Darkspawn an actual race.  In fact, here’s how I would break down the races within the game:

Good Guys

Bad Guys

I think you could also eventually bring in additional races per the lore (maybe werewolves?) and figure out what you need to figure out there, but to start…5 races.  Now let’s talk about classes.  In most cases, you see four main classes in any MMO: warrior, rogue/hunter, mage, healer/bard/cleric.  I think the game sets up beautifully for this type of structure, as follows:

Good Guy Classes

Warrior Class
Templar (Since so much of the storyline revolves around the Chantry and it’s battle with mages, Templars have to be in the game, probably picture a Paladin if you need some clarification as to their abilities and such)
Champion (While the role of the Champion in Dragon Age II is not limited to a warrior class, I think it is best suited for it)

Assassin (There are several characters in the game that would fit this role, Zevran for one…great melee class with awesome tactical abilities)
Treasure Hunter (I just sort of pulled this one down out of thin air, but you could easily change this to whatever you want, I had Varric in mind when I thought of this class)

Apostate (those mages not under the Chantry, like Bethany, they would be given some abilities Mages wouldn’t have)
Mage (those mages that are under the Chantry, and as a counter to Apostates, Mages would have some abilities that Apostates wouldn’t have)

Minstrel (Stealing this somewhat from LOTRO, I like the thought of a “singer” who could “inspire” in this game…it would add to the game’s depth I think)
Cleric (I think having a class represented in the Chantry is a good idea since clearly they play such a big part, so this is the non-warrior side of that, with Templars being the warrior side)

Bad Guy Classes

Warrior Class
Hurlock (The front lines you’re always cutting down first)
Beresaad (The Vanguard, or greatest warriors, in the Qunari)

Genlock (Ranged fighters in the Darkspawn)
Ashaad (Qunari word for an infantry scout)

Emissary (Usually the spell-casting group of Darkspawn in the game)
Saarebas (Qunari word for “mage”, but looked upon as servants only in the Qunari fold)

Alpha (I’m working on this one…there has to be a Darkspawn cleric/bard though…)
Ashkaari (Qunari word for “one who seeks”, referring to scientists, philosophers, etc.)

I also toyed with the idea of making Grey Warden a class, but considering the lore of the game, I don’t think it would be wise to create that as a playable class, at least not at first.  I think it’s something you could definitely add along the way, maybe a year or two into the game, and you wouldn’t have to be a specific class to be a Grey Warden.  I guess it would be weird to be a minstrel Grey Warden or a cleric Grey Warden, but I don’t think it would be fair to limit it to three groups of classes and leave out the fourth.

So perhaps there would only be two evil races to start…I don’t know.  You’d like there to be balance, but I can’t think of another race that would fit in.  I think I’ll stop right there, as you can see this is a good start.  Thoughts?

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